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A declarative design pattern for reactive state management, developed with Deno
Creates a ReadonlySignal, whose value is generated by the provided
compute function.
Creates a simple wrapper around a value that implements the ReadonlySignal
interface. (For cases where a Signal is desired to match an existing
interface, but the overhead of an actual signal is undesirable.)
A schedulable side-effect that depends on up-to-date Signal values.
Runs all Effects in a specified queue, clearing the queue in the process.
A Signal that supports only the readonly get() operation.
Creates a WritableSignal to wrap the provided value.
A function to run within an effect or computed function that accesses
a Signal value, but without creating a dependency link to values accessed
within untracked