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🟩 A modern, small, fast, performant, zero dependency TypeScript library made for pinging and getting status of Minecraft servers.

This package works with Cloudflare Workers, Node.js, Deno, Bun
This package works with Cloudflare Workers
This package works with Node.js
This package works with Deno
This package works with Bun
JSR Score
100%
Published
2 months ago (1.2.1)
Package root>CHANGELOG.md
# Changelog! <h2>v1.2.1</h2> <sup>[NPM](https://www.npmjs.com/package/minecraftstatuspinger/v/1.2.1) | [JSR](https://jsr.io/@minecraft/minecraftstatuspinger@1.2.1)</sup> - 🟢 Exported `lookup` and `setDnsServers` individually, alongside the default export containing both. <h2>v1.2.0</h2> <sup>[NPM](https://www.npmjs.com/package/minecraftstatuspinger/v/1.2.0) | [JSR](https://jsr.io/@minecraft/minecraftstatuspinger@1.2.0)</sup> - ⚙️ Changed `disableSrv` and `disableJSONParse` to `SRVLookup` and `JSONParse` respectively, changing their default values to true. - ⚙️ Changed all `Buffer`s to `Uint8Array`s, improving compatibility throughout runtimes. - ⚙️ Bumped the default protocol version from `764` (1.20.2) to `767` (1.21.1) - ⚙️ Added hard limit on port property - ⚙️ Added jsr.json file - 🛠️ Changed uncompiled `.js` imports to `.ts`, making it work with Deno. - 🛠️ Fixed SRV lookups not being prevented when port wasn't set 25565/was an IP - ➖ Removed (previously dysfunctional) soft block on localhost addresses when looking up SRV. Code will initiate a SRV lookup with any local address, has to be disabled with `SRVLookup`. <h2>v1.1.5</h2> <sup>[NPM](https://www.npmjs.com/package/minecraftstatuspinger/v/1.1.5) | [JSR](https://jsr.io/@minecraft/minecraftstatuspinger@1.1.5)</sup> - 🛠️ Fixed latency being returned as `null` instead of zero. <h2>v1.1.4</h2> [NPM](https://www.npmjs.com/package/minecraftstatuspinger/v/1.1.4) - 🟢 Added lookup option `protocolVersion` to send requests as different Minecraft versions. <h2>v1.1.3</h2> [NPM](https://www.npmjs.com/package/minecraftstatuspinger/v/1.1.3) - 🛠️ Fixed [Issue #1](https://github.com/woodendoors7/MinecraftStatusPinger/issues/1) of not being able to catch errors, by rejecting network errors instead of throwing them. <h2>v1.1.2</h2> [NPM](https://www.npmjs.com/package/minecraftstatuspinger/v/1.1.2) - 🛠️ Changed imports to prefix with `node:` so this package can be used with [Deno](https://deno.com/). - ⚙️ Standardized quotes from single quotes to double quotes. <h2>v1.1.1</h2> [NPM](https://www.npmjs.com/package/minecraftstatuspinger/v/1.1.1) - 🛠️ Fixed a bug which prevented users from `.catch`-ing errors thrown from the `.lookup` function. Any errors that cannot be caught in minecraftstatuspinger should be reported to [issues](https://github.com/woodendoors7/MinecraftStatusPinger/issues). - 🛠️ Fixed a bug where the custom DNS lookup wouldn't properly deliver the DNS data to the `createConnection` socket, resulting from `createConnection` asking for either all IPs (array) or just the first one (object) which I needed to return differently. <h2>v1.1.0</h2> [NPM](https://www.npmjs.com/package/minecraftstatuspinger/v/1.1.0) - 🟢 Added lookup option `disableJSONParse` to completely skip parsing JSON. - ⚙️ Renamed primary lookup option `hostname` to `host`, `hostname` stays as an alias. All versions: [NPM](https://www.npmjs.com/package/minecraftstatuspinger?activeTab=versions) | [JSR](https://jsr.io/@minecraft/minecraftstatuspinger/versions)